Resume
Andrew Gleeson
andrew@AndrewGleeson.com
Skills
- 5+ years of C++ programming experience
- Languages: C, C++, C#, Java, ActionScript , UnrealScript, HLSL, GLSL, SQL, Objective-C
- APIs & SDKs: Unreal Engine, Unity Engine, Maya C++ API, DirectX, OpenGL
- Software: Visual Studio, Eclipse, XCode, SmartSVN, Perforce, Adobe Suite, Maya, RenderMonkey
Education
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Full Sail University (2008-2010)
- Bachelor of Science in Game Development; graduated class Valedictorian
Experience
- TinyTempest (February 2013 - present)
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President
- Currently working on an unannounced game
- Microsoft (April 2012 - present)
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Software Engineer - Xbox Entertainment Studios
- Currently working on client infrastructure and tools for unreleased Xbox TV programs
- EA Tiburon (March 2011 - March 2012)
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Software Engineer I - Madden Superstars
- Constructed back-end server logic that validated store purchases, persisted player data, sent updates to the client, and prevented client-side exploitation
- Collaborated with artists and designers to create front-end UI and gameplay features in Flash and AS3
- Oversaw the creation of weekly promotions for and the maintenance of a live game
- Utilized a variant of scrum to quickly release iterative feature updates and bug fixes
- SAIC (November 2010 - March 2011)
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Engineering Intern - Mobile Internet Devices division
- Researched and designed multiple ways of porting an existing iPhone app to new platforms
- Refactored a server-based file distribution system for use with iOS, Android, and Windows Mobile
Student Project Experience
- Kitchen Krashers (May - September 2010)
An arcady curling game for up to 4 players - Created Maya exporters for level and collision data and then combined them into a single exporter to simplify the art pipeline and decrease level iteration time allowing more time to be spent polishing
- Built a Sphere/OBB based collision system that allowed “stones” thrown to be persistent and active on the game board during all 4 players’ turns
- Designed and tested the Freezer level from start to finish and assisted in designing the other two levels
- Worked closely with artists to design and build most of the UI; including a 3D menu system and the HUD
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Software Developer, Designer